Tuesday 23 April 2024

Battle of Agnadello 1509 Pike and Shot AAR Great Italian wars 51

 I fancied a great Italian wars battle after starting an Italian wars Sforza command stand and reading Mr Freitags Fornova AARs so set up the battle of Agnadello 1509 between the French and Venetians, I used the Renaissance Battles 1494-1700 volume 1 by Peter Sides for this scenario, there's an A5 map and an order of battle and description of how it went. We set up as per the book although I missed out one of the Italian pike and crossbow blocks as I didn't have enough and didn't want to use landsknechts as that would be confusing and the Swiss infantry didn't get any light artillery. The Venetian force was mostly on a hill with the French opposite divided into two Swiss pike blocks on their left flank, two artillery pieces with a unit of Gascon crossbow behind and four units of elite Gendarmes on the right flank, opposite the Gendarmes were the Romagnal pike block, a unit of men at arms, two pieces of artillery and going up the hill a unit of militia pike and shot, two units of stradiots then two units of pike and crossbow and finally two units of men at arms on a 6' x 4' table.
















There was a dry riverbed which counted as rough terrain in front of the Venetian guns.  We flipped a coin and so I became the Venetian commander and Des Louis XII . We used pike and shot with Valour and Fortitude sequence, so shooting first and if you shoot you can't move and Valour and Fortitudes rather more relaxed approach to movement rather than pike and shots more rigid version we rolled for command ratings which went well for me, less so for Des. He shot his artillery at mine to little effect and failed to move his Gendarmes or Swiss, I moved my stradiots and men at arms off the hill into the rough ground, Des managed to move a unit of Swiss and I was able to shoot at unit of gendarmes with my artillery and cause a casualty. 
















The two units of stradiots threatened the artillery and Des was able to activate a unit of gendarmes to deal with that threat I charged his gendarmes with my two units of men at arms and found out the gulf in quality between the two! I  managed a draw and the first slightly bruised unit fell back behind  supporting unit, luckily in Des's next go he failed to activate , I was able to disorder the unit with shooting from crossbow men on the hill and with two men at arms units was just about able to destroy the isolated and crippled unit, meanwhile the first stradiot unit charged the first artillery piece in the flank and destroyed it. Des brought up his crossbow unit and shot at the second stradiot unit causing damage, they charged the crossbow men who somehow survived their break test. 

















It would have been nice if it finished then, unfortunately for Venice it didn't!  Finally the Swiss pike block got into gear , charged up the hill, (we found out there were no benefits from defending a hill !) slammed into the unfortunate Italian pike block who did well against the elite Swiss in coming away with a draw, less good was failing their break test and evaporating!  Des's shaken crossbow men shot the stradiots who had defeated them in hand to hand combat, forced a break test , which they failed Des finally got two units of gendarmes to move forward and then charged my two units of men at arms and his remaining unit of gendarmes who had been peppered with artillery charged as far as the dried up river. My last remaining unit of stradiots charged the artillery in the flank, lost and failed a break test, the men at arms lost one unit against the gendarmes I shot the other gendarmes unit at point blank range, somehow it survived and my remaining men at arms unit failed to activate to attack it and  it was the end of the game! Enormous fun, great to get the figures back out on the table, the Swiss and French gendarmes are another class compared to the Italians, we got something like a historical result as well. I realise I need at least one more Italian/ French/ Scottish pike block, maybe another Romagnal pike block, in case I want to have Caesere Borgia versus Venice, so I've started on that and of course I still need a second unit of Jinets and some more mounted crossbow men....! Next up, Late Romans or Napoleonics or space marines or maybe that Italian wars command stand, not sure but lots of things are almost finished!

All the best 

Iain 

Friday 19 April 2024

Cataphracts Late Roman 1

 Here are five Foundry 28mm cataphracts, lovely figures if a little on the small side by today's standards. They are the start of a Dux Bellorum army to go with my Picts, Irish and pagan Saxons, they're on a 120mm sabot base so I can use them for Impetus, Hail Caesar, To the Strongest or Lion Rampant, all the armies are about the  size of Norms pocket armies  so would need combining or expanding to make a Hail Caesar army, not impossible! Each one is individually based on a Perry plastic base that fits in my homemade balsa and mdf sabot base .








I like the figures, nice to paint and there are some more late Roman units on the paint table so they should be along shortly. For the benefit of Mr Freitag these were purchased 2018/19 from Colours.

And now for something  completely different,Space Wolves! I put this little army in a box and gave up on them when the "new" codex came out in 2009 and decided I'd given up on 40k and GW and haven't bought a 40k figure for myself since then. These won't get used for 40k but Xenos Rampant these were bought from the 20th century onwards. Plastic, metal and some very geriatric scout conversions! Lovely figures to paint, I have to say, lots of axes instead of chainswords as I wanted yo be similar to the cover art of the codex, but couldn't resist a bit of red!












Next up, probably more late Romans, although more elderly sci-fi armies are also trundling along


All the best

 Iain