Wednesday, 18 March 2020

Dux Bellorum 3 battle at the ford AAR

With  most of  2 armies painted for Dux Bellorum,  it seemed like a good idea to have a go at a game.  We set up battle at the ford ( one of the scenarios from the rulebook) we placed a river, a road ( to indicate where the ford was) some bog and a load of trees. Everything is measured in base widths so as I have used impetus sabot bases its 120mm.
The Irish army didn't have as many units as the Saxons so they had various add ons to bring them up, the Saxons were also a little short ,in the end the Saxons had a unit of nobles who were veterans, the Irish had that, a stampede and an extra leadership point per go.
I let Des chose which army he wanted, (he went Saxon as he was standing next to them) and we set up and got going ,both armies were made up of warriors, there are different unit types, warrior ,shieldwall, skirmisher and  various mounted types.
To start with we had no real idea what we were doing  so I took my leader and companions across the river followed by the rest of the Irish force( I'd rolled and ended up being the aggressor so Iwent first). Des (as the repellor) responded with his troops and we were in action rapidly, slightly hemmed in by terrain, not having given my leader and companions enough leadership points  they rapidly went down in cohesion points and we ended  up slugging it out as Stew pointed out we might do!  Eventually I managed to grind him down, as he lost units he lost leadership points which he then needed more and more which I thought was a good way of simulating gradual lack of overall cohesion of a force taking casualties.











  There are optinal rules to limit the amount of leadership points you can use for defence which I think are probably worth doing and I want to paint up some other unit types, shieldwall, skirmishers and the different mounted types, we both enjoyed it and Des has gone off to build his own army so I think we can call the game a success at least in the short term!
All the best
Iain

37 comments:

  1. Great looking game Iain, good to hear you both enjoyed it! We limit the number of saves to two for a group or unit otherwise it can take too long to resolve a combat.

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    1. Thanks Cyrus! Yes I think restricting save numbers is the way to go.
      Best Iain

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  2. A nice looking action and a great success to result in the motivation to build and paint up a new army.

    With base widths at 120mm, what width of table is needed? I have the rules in my Kindle, (chart and list formatting is not perfect).

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    1. Thanks Norm! I don't think it's too wide, even with 120mm bases,I'll check and update later!
      Best Iain

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  3. Sign of a good game that if a participant heads off to build a new army.

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    1. Absolutely! It was fun even if we were stumbling along, to be expected though!
      Best Iain

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  4. Wow! Impressive gaming, Iain. A real battle royale!

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  5. Good looking game and hordes of troops, Iain! A base frontage of 120mm makes good sense for a number of rules including Impetvs and TtS! Do I see grids on your mat? If so, you are ready for TtS!

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    1. Thanks Jonathan! Yes the board is gridded up for previous TrS! games and I figured if Dux Bellorum I could field a barbarian army for TtS!
      Best Iain

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  6. Hmm, tasty! As others said, having one wanting to build an army is the best indicator of the success of a game!

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    1. Thanks Suber! Absolutely, always a good sign!
      Best Iain

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  7. For a simple game it loks great and seemed to work well.
    It's always a good sign if it leads toyour opponet wantingto build an army.

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    1. Thanks Joe! Yes always good to be the genesis of a new army!
      Best Iain

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  8. That sounded like fun, and nice to see the Irish in action.

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    1. It was and good to give both armies a run out!
      Best Iain

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  9. Looks great, handsome units!

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  10. Nicely looking game Iain! Miniatures and terrain are gorgeous. I'm not familiar with rules but they seem to be playable according to AAR :)

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  11. That's right fine scrum you boys got yourself into! :-)

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    1. Thanks Peter! It does look a bit like a rugby match,proto six nations!
      Best Iain

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  12. The game and set up look great Iain, and interesting that you have found certain rules will help the play from one game, sounds like a good set of rules

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    1. Thanks Dave! I think there is a good game there, maybe with a couple of adjustments!
      Best Iain

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  13. An excellent looking game. It looks like a right royal bash!

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  14. Fab looking game Iain, I've not played Dux Bellorum for years (checks blog: 2014)

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    1. Thanks Paul! I knew there was a reason we did this!
      Best Iain

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  15. Great looking game! It’s very in vocative of a dark ages brawl. If you and your friend enjoyed the game then that’s all that matters. In truth, it’s been several years since I’ve played or even read the rules (though there it sits on the shelf) so my impressions are probably outdated. 😀

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    1. Thanks Stew! I think your points are valid, we just had a go and if you were to play to the rules it could end up drawn out without some house rules, so I appreciate the honest feedback!
      Best Iain

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  16. That looks so great! I actually HAVE Dux Bellorum - picked it up when it came out... but never got around to trying it out... I do like Mersey's other games, maybe I need to try this out at some point!

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    1. Thanks Tim! It was great fun! It probably needs a couple of little tweaks as has been suggested above ( limiting how many LP you use for defence) but I like how each army is configured differently and the leadership points are,I think, a really interesting idea.
      Best Iain

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  17. Nice looking armies Iain, haven't heard of this system before. :)

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    1. Thanks Mark! It was the first of the osprey wargames, it's by Dan Mersey who has also written Lion Rampant and the fantasy version Dragon Rampant, it's kind of in the shade of those more successful and popular systems that hes produced.
      Best Iain

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