Tuesday, 23 April 2024

Battle of Agnadello 1509 Pike and Shot AAR Great Italian wars 51

 I fancied a great Italian wars battle after starting an Italian wars Sforza command stand and reading Mr Freitags Fornova AARs so set up the battle of Agnadello 1509 between the French and Venetians, I used the Renaissance Battles 1494-1700 volume 1 by Peter Sides for this scenario, there's an A5 map and an order of battle and description of how it went. We set up as per the book although I missed out one of the Italian pike and crossbow blocks as I didn't have enough and didn't want to use landsknechts as that would be confusing and the Swiss infantry didn't get any light artillery. The Venetian force was mostly on a hill with the French opposite divided into two Swiss pike blocks on their left flank, two artillery pieces with a unit of Gascon crossbow behind and four units of elite Gendarmes on the right flank, opposite the Gendarmes were the Romagnal pike block, a unit of men at arms, two pieces of artillery and going up the hill a unit of militia pike and shot, two units of stradiots then two units of pike and crossbow and finally two units of men at arms on a 6' x 4' table.
















There was a dry riverbed which counted as rough terrain in front of the Venetian guns.  We flipped a coin and so I became the Venetian commander and Des Louis XII . We used pike and shot with Valour and Fortitude sequence, so shooting first and if you shoot you can't move and Valour and Fortitudes rather more relaxed approach to movement rather than pike and shots more rigid version we rolled for command ratings which went well for me, less so for Des. He shot his artillery at mine to little effect and failed to move his Gendarmes or Swiss, I moved my stradiots and men at arms off the hill into the rough ground, Des managed to move a unit of Swiss and I was able to shoot at unit of gendarmes with my artillery and cause a casualty. 
















The two units of stradiots threatened the artillery and Des was able to activate a unit of gendarmes to deal with that threat I charged his gendarmes with my two units of men at arms and found out the gulf in quality between the two! I  managed a draw and the first slightly bruised unit fell back behind  supporting unit, luckily in Des's next go he failed to activate , I was able to disorder the unit with shooting from crossbow men on the hill and with two men at arms units was just about able to destroy the isolated and crippled unit, meanwhile the first stradiot unit charged the first artillery piece in the flank and destroyed it. Des brought up his crossbow unit and shot at the second stradiot unit causing damage, they charged the crossbow men who somehow survived their break test. 

















It would have been nice if it finished then, unfortunately for Venice it didn't!  Finally the Swiss pike block got into gear , charged up the hill, (we found out there were no benefits from defending a hill !) slammed into the unfortunate Italian pike block who did well against the elite Swiss in coming away with a draw, less good was failing their break test and evaporating!  Des's shaken crossbow men shot the stradiots who had defeated them in hand to hand combat, forced a break test , which they failed Des finally got two units of gendarmes to move forward and then charged my two units of men at arms and his remaining unit of gendarmes who had been peppered with artillery charged as far as the dried up river. My last remaining unit of stradiots charged the artillery in the flank, lost and failed a break test, the men at arms lost one unit against the gendarmes I shot the other gendarmes unit at point blank range, somehow it survived and my remaining men at arms unit failed to activate to attack it and  it was the end of the game! Enormous fun, great to get the figures back out on the table, the Swiss and French gendarmes are another class compared to the Italians, we got something like a historical result as well. I realise I need at least one more Italian/ French/ Scottish pike block, maybe another Romagnal pike block, in case I want to have Caesere Borgia versus Venice, so I've started on that and of course I still need a second unit of Jinets and some more mounted crossbow men....! Next up, Late Romans or Napoleonics or space marines or maybe that Italian wars command stand, not sure but lots of things are almost finished!

All the best 

Iain 

32 comments:

  1. Lovely looking game and a good report, there is something about the Italian Wars that are always worth a look, so many lovely and exotic units, really colourful, very nice indeed!!

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    1. Thanks very much Donnie, it's a lovely colourful period and really interesting being at tge nexus of medieval and more modern warfare!
      Best Iain

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  2. Awesome looking game Iain, and lots of tense moments throughout. Sounds like lots of new eye candy on the horizon, and I look forward to seeing them all as they appear.

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    1. Thanks very much Dave, a sudden burst of enthusiasm!
      Best Iain

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  3. Beautiful, impressive display. Your games never cease to amaze me.

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    1. Thanks a lot Suber! Very kind of you!
      Best Iain

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  4. Lovely stuff Iain. It does seem a bit unusual not to have a bonus for defending uphill, or at least a negative for the side trying to charge up. I suppose it depends upon how steep the hill is.

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    1. Thanks Lawrence, yes I think so, not just because I lost!
      .Best Iain

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  5. Loved the look of the game and the figures Iain. Enjoyed your report a lot.

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    1. Thanks on all counts Richard!
      Best Iain

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  6. Surpassed yourself this time old fruit. Splendid!

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    1. Thanks very much Mark, have fun on your break!
      Best Iain

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  7. Amazing looking battle with beautiful miniatures!

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    1. Thanks very much Michal!
      Best Iain

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  8. The armies do look most splendid, colours, blocks and flags making a very nice spectacle. The game was very dynamically action packed, to you think the mixing of V&F sequence delivered that or would P&S on its own been equally dynamic and fun.

    Also did the V&F movement style give pick too much manoeuvrability?
    It is interesting that Jervis Johnson sees V&F suitable for a huge chunk of history and so presumably to his mind, this period could easily interface between V&F and P&S, in much the same way that it does with Black Powder for Napoleonics (and now ACW).

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    1. I think the V&F adaptations made it faster and didn't detract, I don't think Pike got an undue advantage, especially as it was the same for both sides?
      Best Iain

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  9. Edit …. Pick is obviously Pike (or perhaps not obviously 🙂)

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  10. A great game there Iain and sounds like it all played out quite historically:).

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    1. Thanks Steve, unfortunately historical, he says as the Venetian commander!
      Best Iain

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  11. A lovely colourful game Iain…
    All the best. Aly

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    1. Thanks very much Aly!
      Best Iain

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  12. Always like the look of these Italian Wars games Ian - its not a period anyone I game with has ever shown any inclination towards .....hmmm, I wonder..... :)

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    1. Go on you know you want to, you could start with the Perry mercenaries set from your favourite chemist?!
      Best Iain

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  13. Inspiring battle recap and very good to see this collection out on maneuvers. Agnadello is a battle I am considering bringing to the table too. You give me some good ideas.

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    1. Good to hear another Italian wars game in the offing!
      Best Iain

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  14. That's a nice looking sight that game is.
    also, a nice place to be in, where you can think 'i fancy a game of X, so I'll just pull out my fantastic collectio of figures and terrain.." 😁

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    1. Thanks Stew, yes very lucky!
      Best Iain

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    1. Thanks very much!
      Best Iain

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  16. Beautiful figures in a grand game, Iain!

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    1. Thanks a lot Dean!
      Best Iain

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